

Then turn around, jump up off the dance floor, and head towards the double doors to the right of the bar.

From the shrine, take a look to your right and you’ll see a door with a keycard reader on it - this is your shortcut once you collect the Disciple’s Pass.
Short menu walkthrough upgrade#
Weapon Proficiencyis a good upgrade choice for this level. Saving your Focus Bar for the dancer is an important trick to shortening the fight with herĪfter defeating her, use the Shrine that sits below the DJ booth on the right side of the back of the dance floor. Use the elevation changes on either side of the dance floor to both separate and damage foes - if you kick or throw enemies off the ledge onto the dance floor, it does a surprising amount of damage.
Short menu walkthrough free#
If you stun an enemy with a bottle and the other enemies aren’t too close, feel free to get a few hits in. There are bottles to throw on almost every table, so start the fight out by sprinting away from enemies and throwing bottles at them. You’ll be in the club’s main room, and it’s packed with foes. Once they’re down, head through the double doors they were guarding, then continue through the hallway and through the next set of doors. Speak to the bartender when they’re down to receive the Finding Sean Board item. Jump over the counter to the right and grab the bat, then use it to quickly take them both out. Ignore the bartender, turn left, and sprint toward the two enemies there. Once he’s down, head through the door and down the stairs. The doorman won’t attack you right away, so take advantage of his kindness by sweeping his leg or palm-striking him, letting you get some free first hits in. Then an additional achievement for finishing the game.Īfter finishing the main game, this unlocks the concept demo of the game from 2012, which shows some of the puzzles from the game as a concept with a slightly different solution.You start out in an alley by the club’s entrance ignore the two guys hanging out and head forward to the entryway under the “Open” sign. For each collected fruit, which finishes a chapter, you'll get an achievement. Most achievements in this walkthrough are story related and can't be missed. Gorogoa is an ideal game to boost your Gamerscore, as most achievements give you 100 GS each, and even if you miss the missable achievements, simply playing through the game already gives you 600GS. I'll warn about this on the General Tips and Tricks page, and in the actual walkthrough.įinishing a chapter makes that chapter selectable from the main menu, and you can retry the "First Try" falling rock achievement and "Right Wrong" time achievement after finishing the game by starting the appropriate chapter.Īfter you finished the main part of the game, you'll also unlock the 2012 demo, which features some of the puzzles with slightly different and simplified solutions as a proof of concept for the game. If you follow this guide, you'll also be prepared for a "one chance only" event where you'll have to guide a falling rock on the first attempt. In order to get all the achievements in one playthrough, you need to finish the game in less than 500 tile interactions, and in less than 30 minutes. During the puzzle solving you can zoom in or out of the scenery shown in one card of the play grid, and you can even pull away the foreground of some scenes to reveal a different scene underneath, or overlap the foreground onto another background to create new paths for the boy to travel. In order to guide the boy on his journey, the game displays different scenes in a two-by-two grid.
